
(System.String assemblyPath, `1 alreadyFoundAssemblies, System.String allAssemblyPaths, System.String foldersToSearch, `2 cache) (at C:/BuildAgent/work/d9c061b1c154f5ae/Editor/Mono/AssemblyHelper.cs:72) But the dll is not allowed to be included or could not be found. TestPanels.OnGUI () (at Assets/Utils/Scripts/TestPanels.js:16)Īlso, when I try to build in Windows (to make a Windows build), I get the following error:ĪrgumentException: The Assembly Microsoft.VisualC is referenced by msvcm90. TestPanels.SaveFile () (at Assets/Utils/Scripts/TestPanels.js:42) NativePanels.SaveFileDialog (System.String defaultFileName, System.String extension) (at Assets/Plugins/NativePanels.cs:198) (wrapper remoting-invoke-with-check) :Start () txt -with-file TestFileName', CurrentDirectory='' Win32Exception: ApplicationName='/Users/jaimi/Test-a-roo/Assets/Plugins/CocoaDialog.app/Contents/MacOS/CocoaDialog', CommandLine='filesave -title "Save File" -text "Save As" -with-extensions. Load the sample scene "Main Scene.Unity". Here is what I do ON MY MAC RUNNING LION:Ģ. I'm on a mac, and you press the save button in the sample scene, and it fails. I said the save dialog does not work IN THE EDITOR.

Click to expand.That is not what I wrote or said.
